/*
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
 * MA  02110-1301, USA.
 *
 * http://www.gnu.org/copyleft/gpl.html
 */
package com.aionemu.gameserver.model.gameobjects.stats;

import com.aionemu.gameserver.model.gameobjects.instance.StaticNpc;

/**
 * @author Mr. Poke
 *
 */
public class StaticNpcGameStat extends CreatureGameStats<StaticNpc>
{

	private static Stat hp = new Stat();
	private static Stat speed = new Stat();
	private static Stat attackSpeed = new Stat();
	static
	{
		hp.setBase(172);
		attackSpeed.setBase(2000);
	}
	/**
	 * @param owner
	 */
	public StaticNpcGameStat(StaticNpc owner)
	{
		super(owner);
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMaxHP()
	 */
	@Override
	public Stat getMaxHP()
	{
		return hp;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMaxMP()
	 */
	@Override
	public Stat getMaxMP()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getAttackSpeed()
	 */
	@Override
	public Stat getAttackSpeed()
	{
		return attackSpeed;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMovementSpeed()
	 */
	@Override
	public Stat getMovementSpeed()
	{
		return speed;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getAttackRange()
	 */
	@Override
	public Stat getAttackRange()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getPDef()
	 */
	@Override
	public Stat getPDef()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMagicalResist()
	 */
	@Override
	public Stat getMagicalResist()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getPower()
	 */
	@Override
	public Stat getPower()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getHealth()
	 */
	@Override
	public Stat getHealth()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getAccuracy()
	 */
	@Override
	public Stat getAccuracy()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getAgility()
	 */
	@Override
	public Stat getAgility()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getKnowledge()
	 */
	@Override
	public Stat getKnowledge()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getWill()
	 */
	@Override
	public Stat getWill()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMainHandPAttack()
	 */
	@Override
	public Stat getMainHandPAttack()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMainHandPCritical()
	 */
	@Override
	public Stat getMainHandPCritical()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMainHandPAccuracy()
	 */
	@Override
	public Stat getMainHandPAccuracy()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMagicalBoost()
	 */
	@Override
	public Stat getMagicalBoost()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMagicalAccuracy()
	 */
	@Override
	public Stat getMagicalAccuracy()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getMagicalCritical()
	 */
	@Override
	public Stat getMagicalCritical()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getEvasion()
	 */
	@Override
	public Stat getEvasion()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getParry()
	 */
	@Override
	public Stat getParry()
	{
		return null;
	}

	/* (non-Javadoc)
	 * @see com.aionemu.gameserver.model.gameobjects.stats.CreatureGameStats#getBlock()
	 */
	@Override
	public Stat getBlock()
	{
		return null;
	}

}
